Nearly one in five gamers are members of the LGBT+ community, yet LGBT+ storylines and characters account for less than two percent of all games.
That’s according to the first ever GLAAD Gaming Report, the global leader in advocacy for LGBT+ representation, alongside market research company Nielson.
A previous report from Nielson three years ago stated 10 percent of gamers were LGBT+. Now that’s up to 17 percent – an increase of 70 percent.
Notably, players identifying as LGBT+ skews younger (under 35), likely due to higher acceptance in this age range.
However, the report claims that games with LGBT+ characters and storylines account for fewer than two percent of games on the Xbox, PlayStation and Nintendo digital libraries. On Steam, they account for under 2.5 percent, but drops to just 1.7 percent when adult-only games are excluded.